Fans of 5 Nights at Freddy’s support and savor the developer’s transparency Five Nights at Freddy’s 4: The Ultimate Chapter
Scott has proven today in the announcement how you can correctly address concerns displayed by his group of followers and turn into professional and obvious in the intentions for that game.
The most recent entry within the popular Five Nights at Freddy’s series, Five Nights at Freddy’s World, continues to be drawn lower in the Steam store. Creator and developer Scott Cawthorn designed a publish within the Steam community page for Five Nights at Freddy’s Four concerning the situation:
“Hi everybody, I needed to create a publish concerning the fate of FNaF World. Although the game were built with a “Very Positive” rating with 87%, I wasn’t pleased with the ratings and reviews it had been getting.”
This does not imply that the sport is totally scrapped, and Scott intends to continue his focus on it. Based on his statement, he’s occupied with the development of a completely three dimensional overworld for FNAF. Once the update is prepared, the demo on GameJolt is going to be changed using the full, latest version. Scott continued to state the game will reduce this time on.
Fans from the game and also the series took towards the comments around the Steam publish and social networking.
Somewhat remarkably, the response continues to be incredibly supportive of Scott and the bold move. Chiefly because of his consistent transparency and communication together with his fans and also the FNAF community.
Scott’s announcement was a good example of how you can correctly address fan concerns, while remaining professional and transparent about his intentions for that game. And that is greater than what some designers are prepared to do.
It really is a stark contrast to some game like sci-fi FPS Future, that has fans outraged in regards to a spectrum of game problems that vary from imbalances to new microtransactions. Unlike Scott and the extended publish to his fans, the city Manager for Future offered all one tweet to deal with fan concerns:
Transparency would be a huge issue in 2015, mainly in the installments of AAA games like Batman: Arkham Dark night or Mortal Kombat X. When fans were stored at nighttime, the torches were lit and pitch forks elevated. It appears like fans and designers are clashing a great deal nowadays, and it is most likely pretty intimidating for just about any developer to become totally open having a fanbase that wants a lot. But Scott was brave enough to do this, and also the response from his community continues to be extremely supportive.