Carmack describes why Bethesda did not develop Skyrim using id Tech 5 engine

John Carmack, the person behind id Tech 5 that forces the approaching FPS Rage has unveils benefits and drawbacks of his latest creations and why Bethesda did not utilize id Tech 5 Engine for developing Skyrim.

John Carmack

Check out below what Carmack said:

id Tech 5 pros:

There are certain things that I think we do better than anybody else. If you want to be an awesome looking, 60 frames per second game… If you want to be able to craft a world around this kind of extraordinary detail, we’re better than anything.

id Tech 5 cons:

But there are some things it’s bad on. If you wanted to do the next Grand Theft Auto that had a city… It’s too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that’s all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.

Why Skyrim wasn’t powered by id Tech 5:

The MegaTexture direction gives us some big wins, but it’s also fairly restrictive on certain types of games. It would be a completely unacceptable engine to do [Bethesda’s Elder Scrolls V] Skyrim in, where you’ve got the whole world going, and you’re walking across these huge areas.