Trion Unveils Voxel-Based Trove
After a cryptic tease on the newly created @TroveGame Twitter account Wednesday, Trion Worlds officially revealed their newest project, Trove. The free-to-play game is described as “an open-ended voxel adventure through countless realms filled with quests, chests, and enemies great and small,” the game will offer procedurally generated voxel-based worlds with exploration, combat, crafting, and building.
It makes sense that Trion would go in this direction. Before returning as Trion’s CEO, Scott Hartsman famously said that the content-development system for online gaming was “broken,” and having something different from the usual “patch every few months” that players quickly tire of is right up their alley.
It’s also a clear continuation of the trend in gaming started by games like Minecraft and Cube World, and, eventually, EverQuest Next. Voxels and procedurally generated worlds are gaming’s new buzzwords these days, and I wouldn’t be surprised to see more such games in the next few years. Whether that will be a good thing or not remains to be seen.
Trion is “launching Trove in alpha,” which we suppose means that access will be granted to select players as soon as a reasonably stable build is available. You can sign up for the game at the Trove site.
What do you think? Does Trove look like something you’re interested in trying?