Day: March 29, 2013

Metal Gear Rising: Revengeance Total Play Time Revealed, Just 5 Hours Long?

Metal Gear Rising: Revengeance Total Play Time Revealed, Just 5 Hours Long? Gamefaqs user “Dominus_1” has posted a new image related Metal Gear Rising: Revengeance. It showcase game’s total play time and other stats. As per the details in the image, Metal Gear Rising: Revengeance total play-time is 5 hours and 30 minutes, isn’t it too short?. It is very much possible that this play-time doesn’t include cut-scenes in the timer. You can check out the image below, and let us know what you guys think about...

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Apple iPhone sales quadruple in crucial Indian market

Apple iPhone sales quadruple in crucial Indian market iPhone sales have rocketed in India, one of the fastest-growing tech markets in the world, after Apple instituted a series of rebates and interest-free payment programmes to tempt budget-minded consumers. Apple’s iPhone remains a minority choice in a market still dominated by low-end handsets – the iPhone has a market share by sales of around 3 percent, although its share is higher (nearly 16 percent) when measured by revenue – but aggressive sales strategies, coupled perhaps with the more gradual increase in consumer spending power in the economically burgeoning nation, are...

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Twin Saga Details Terracottage Housing System 

Twin Saga Details Terracottage Housing System  For a while now, we’ve been hearing about the roaming housing system to be found in Aeria Games’ upcoming free-to-play Anime-theme MMO Twin Saga. The housing feature, known as the “Terracottage,” is a type of mobile housing designed to allow for fast travel in the game. The “house” — which is really far more than a house as it contains not only a social area but also a workshop and greenhouse for crafting purposes — is designed to resemble a giant tortoise made out of (you guessed it) terracotta. As far as player...

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Apple, Microsoft improve software security

Apple, Microsoft improve software security Though it may not appear so, the top ten most vulnerable software vendors – including Apple and Microsoft – are contributing a smaller percentage of all vulnerability disclosures per year compared to five years ago. That’s according to an analysis by Gunter Ollmann, director of security strategies at IBM’s Internet Security Systems X-Force team. Ollmann, who crunched vulnerability data gathered by X-Force between 2002 and 2006, said the overall percentage of security flaws disclosed by the most vulnerable software vendors dropped from 20.2 per cent in 2002 to 14.6 per cent during that period....

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